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Mining general
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Mining general
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==Mining Concepts== Mining was designed to provide multiple levels of player interaction. In the simplest form, a player almost clicks a button "I want to mine stuff" and the rest happens. The player is only responsible for paying the bills and making some administrative decisions. On the opposite end, the player is able to micromanage the entire mining operation. The difference? The casual player will spend more to run their mining operation and likely not have the same results as the very engaged miner. The main purpose of mining is to gather raw materials for crafting. Some players will mine materials to sell them instead of craft. There will also be players that mine materials to fulfill contracts offered by planets. Mining is divided into the following steps: Surveying, Sampling, Mining, Collecting and Sorting. Players can decide the extent they wish to participate in each step. ===Surveying=== Depending on the proficiency of the miner, survey could be a small area of asteroids or a quarter of a stellar system. Survey reports provide a medium level of detail of what to expect. Again, proficiency of the surveyor comes into play, but starting out you will get reports for all resource classifications that have a concentration higher than 25%. As you become more proficient in mining, surveying will begin to yield additional details. In addition, you will gain the ability to survey more than planets and asteroids. ===Sampling=== After surveying, or in some cases instead of surveying, the player will take a sample. This provides a detailed analysis of the target and depending on the level of proficiency, will give the full list of resources found. Players that are just starting out will only get reports on resources appearing more than 1%. Advanced players can sample down to .001%. When searching for very rare materials, the ability to acquire detailed analysis of a target is critical. ===Mining=== Mining is straightforward. From a ship, mining is done using lasers and tractor beams to collect materials into a hopper. Players equip their mining operations to focus on a specific classification of materials. Advanced players can mine for more than one classification at a time. ===Collecting=== During the mining process, the hopper pulls in the raw materials. During the collection process, Players setup the hopper to maintain temperatures conducive to the raw materials they are trying to gather. A player's proficiency in collection determines the number of collection hoppers the player can configure. Proficiency also plays into temperatures that the player can maintain. A player's proficiency in very unstable materials also plays a large role when collecting volatile materials that have very high rates of decay, are very reactive or are just horribly unstable. ===Sorting=== Players can use sorting to make resource collection more efficient. As materials enter the hopper and the collection process moves material into storage based on the needs of the material classification, the sorter can discard unwanted materials or group materials into storage containers. Sorting is actually the one step all miners should participate in quite a bit. Crafters do not need to use specific raw materials and can instead use the broad classifications while crafting. Miners have the ability to create stock piles of varying levels of quality as well as collecting materials by name.
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