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* byproducts
 
* byproducts
 
* waste
 
* waste
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  +
==The Exhaustive List of Resource Attributes==
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Attributes are divided into three section: Hidden, Standard and Reaction.
  +
  +
Standard attributes have values between 0 and 50,000. Hidden attributes values are less structured and tie directly to the crafting system. Reaction attributes range from -10,000 to +10,000 and represent the resistance one raw material has to another.
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  +
===Hidden Attributes===
  +
* lore
  +
* grade
  +
* grade rank
  +
* experiment Bonus
  +
* mutation Chance
  +
* mutation Threshold
  +
* mutation Range
  +
* liq ColorR
  +
* liq ColorG
  +
* liq ColorB
  +
* sol ColorR
  +
* sol ColorG
  +
* sol ColorB
  +
* gas ColorR
  +
* gas ColorG
  +
* gas ColorB
  +
* plas ColorR
  +
* plas ColorG
  +
* plas ColorB
  +
* natural Temperature
  +
===Standard Attributes===
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* liquid Toxicity
  +
* gasToxicity
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* surfaceTension
  +
* liqRadioactivity
  +
* solRadioactivity
  +
* gasRadioactivity
  +
* plasRadioactivity
  +
* liqConductivity
  +
* solConductivity
  +
* gasConductivity
  +
* plasConductivity
  +
* liqCausticity
  +
* solCausticity
  +
* gasCausticity
  +
* plasCausticity
  +
* viscosity
  +
* liqFlammability
  +
* solFlammability
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* gasFlammability
  +
* plasFlammability
  +
* hardness
  +
* density
  +
* liqReactivity
  +
* solReactivity
  +
* gasReactivity
  +
* plasReactivity
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* flawlessness
  +
* lustre
  +
* clarity
  +
* ductility
  +
* malleability
  +
* liqMagnetism
  +
* solMagnetism
  +
* gasMagnetism
  +
* plasMagnetism
  +
* halfLife
  +
* diapheneity
  +
* compressibility
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* liqMestablity
  +
* solMestablity
  +
* gasMestablity
  +
* plasMestablity
  +
* particleSize
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* liqPotentialEnergy
  +
* solPotentialEnergy
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* gasPotentialEnergy
  +
* plasPotentialEnergy
  +
* liqDecayPotential
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* solDecayPotential
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* gasDecayPotential
  +
* plasDecayPotential
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* liqDecayRate
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* solDecayRate
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* gasDecayRate
  +
* plasDecayRate
  +
* mass
  +
* boilingPoint
  +
* freezingPoint
  +
* ionizationPoint
  +
* dangerSolid
  +
* dangerLiquid
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* dangerVapor
  +
* dangerPlasma
  +
  +
===Reaction Attributes===

Revision as of 13:38, 1 March 2015

In order to craft, players must harvest/mine/purchase resources. Resources are divided into four main areas: Mineral, Liquid, Gas and Rare. Each of these broad areas are then subdivided into a total of twenty-six classifications. Additionally, each resource may exist in one of four states: Solid, Liquid, Vapor and Plasma. Resource attributes complicate the system significantly. Each resource has more than 250 individual attributes to consider while crafting. Some of the attributes are easy to understand such as flammability, others are more complex, such as the volatility one classification has against another in each of the four states it may exist. Put more simply, crafters will have to make decisions whether or not to combine ingredients as vapor, solid, liquid or plasma.

Resource Classifications

Below is a chart pulled from the game database on 3/1/2015 to give an indication of the quantity and types of resources in the game. The list does not include organic resources which have not been implemented yet. See notes below on organics.

(qty)classification

  • (6143) gas - anomalous
  • (6146) gas - non toxic
  • (6099) gas - toxic
  • (6209) gas - unknown
  • (6117) liquid - anomalous
  • (6165) liquid - non toxic
  • (6158) liquid - toxic
  • (6156) liquid - unknown
  • (6111) mineral - anomalous
  • (6189) mineral - carbonate
  • (6112) mineral - halide
  • (6130) mineral - native
  • (6130) mineral - ore
  • (6138) mineral - organic
  • (6157) mineral - oxide
  • (6166) mineral - phosphate
  • (6177) mineral - silicate
  • (6089) mineral - sulfate
  • (6128) mineral - sulfide
  • (6158) mineral - unknown
  • (6094) rare - anti-matter
  • (6124) rare - cosmic dust
  • (6129) rare - dark matter
  • (6110) rare - paranormal
  • (6202) rare - stardust
  • (6122) rare - unknown

Organic Resources & Classifications

Organic resources in the game are not mined, they are harvested or farmed. The are grouped into two main categories: Organics and Creatures. This part of the game is still under development.

The intention behind organics is to provide another type of gameplay, specifically farming. There is an underlying theme in the game for illegal drugs and having a ship's crew members become reliant on them. In the sections regarding space flight, it is pointed out that a ship's power systems cannot handle combat and flight at the same time. Trade-offs must be made and in most cases the trade-off is to drug the crew to reduce the effects of turning off the climate control in favor of firing weapons. In these cases, the drugs produced which act as buffs in the game are produced mainly from organic resources, sometimes mixed with standard resources.

Organics Classifications

  • biochemical
  • livestock
  • structural
  • fibrous
  • edible
  • flora

Creatures Classifications

  • meat
  • eggs
  • milk
  • hide/skin
  • bone
  • ivory
  • byproducts
  • waste

The Exhaustive List of Resource Attributes

Attributes are divided into three section: Hidden, Standard and Reaction.

Standard attributes have values between 0 and 50,000. Hidden attributes values are less structured and tie directly to the crafting system. Reaction attributes range from -10,000 to +10,000 and represent the resistance one raw material has to another.

Hidden Attributes

  • lore
  • grade
  • grade rank
  • experiment Bonus
  • mutation Chance
  • mutation Threshold
  • mutation Range
  • liq ColorR
  • liq ColorG
  • liq ColorB
  • sol ColorR
  • sol ColorG
  • sol ColorB
  • gas ColorR
  • gas ColorG
  • gas ColorB
  • plas ColorR
  • plas ColorG
  • plas ColorB
  • natural Temperature

Standard Attributes

  • liquid Toxicity
  • gasToxicity
  • surfaceTension
  • liqRadioactivity
  • solRadioactivity
  • gasRadioactivity
  • plasRadioactivity
  • liqConductivity
  • solConductivity
  • gasConductivity
  • plasConductivity
  • liqCausticity
  • solCausticity
  • gasCausticity
  • plasCausticity
  • viscosity
  • liqFlammability
  • solFlammability
  • gasFlammability
  • plasFlammability
  • hardness
  • density
  • liqReactivity
  • solReactivity
  • gasReactivity
  • plasReactivity
  • flawlessness
  • lustre
  • clarity
  • ductility
  • malleability
  • liqMagnetism
  • solMagnetism
  • gasMagnetism
  • plasMagnetism
  • halfLife
  • diapheneity
  • compressibility
  • liqMestablity
  • solMestablity
  • gasMestablity
  • plasMestablity
  • particleSize
  • liqPotentialEnergy
  • solPotentialEnergy
  • gasPotentialEnergy
  • plasPotentialEnergy
  • liqDecayPotential
  • solDecayPotential
  • gasDecayPotential
  • plasDecayPotential
  • liqDecayRate
  • solDecayRate
  • gasDecayRate
  • plasDecayRate
  • mass
  • boilingPoint
  • freezingPoint
  • ionizationPoint
  • dangerSolid
  • dangerLiquid
  • dangerVapor
  • dangerPlasma

Reaction Attributes