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In order to craft, players must harvest/mine/purchase resources. Resources are divided into four main areas: Mineral, Liquid, Gas and Rare. Each of these broad areas are then subdivided into a total of twenty-six classifications. Additionally, each resource may exist in one of four states: Solid, Liquid, Vapor and Plasma. Resource attributes complicate the system significantly. Each resource has more than 250 individual attributes to consider while crafting. Some of the attributes are easy to understand such as flammability, others are more complex, such as the volatility one classification has against another in each of the four states it may exist. Put more simply, crafters will have to make decisions whether or not to combine ingredients as vapor, solid, liquid or plasma.

Resource Classifications

Below is a chart pulled from the game database on 3/1/2015 to give an indication of the quantity and types of resources in the game. The list does not include organic resources which have not been implemented yet. See notes below on organics.

qty classification 6143 gas - anomalous 6146 gas - non toxic 6099 gas - toxic 6209 gas - unknown 6117 liquid - anomalous 6165 liquid - non toxic 6158 liquid - toxic 6156 liquid - unknown 6111 mineral - anomalous 6189 mineral - carbonate 6112 mineral - halide 6130 mineral - native 6130 mineral - ore 6138 mineral - organic 6157 mineral - oxide 6166 mineral - phosphate 6177 mineral - silicate 6089 mineral - sulfate 6128 mineral - sulfide 6158 mineral - unknown 6094 rare - anti-matter 6124 rare - cosmic dust 6129 rare - dark matter 6110 rare - paranormal 6202 rare - stardust 6122 rare - unknown

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