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In order to craft, players must harvest/mine/purchase resources. Resources are divided into four main areas: Mineral, Liquid, Gas and Rare. Each of these broad areas are then subdivided into a total of twenty-six classifications. Additionally, each resource may exist in one of four states: Solid, Liquid, Vapor and Plasma. Resource attributes complicate the system significantly. Each resource has more than 250 individual attributes to consider while crafting. Some of the attributes are easy to understand such as flammability, others are more complex, such as the volatility one classification has against another in each of the four states it may exist. Put more simply, crafters will have to make decisions whether or not to combine ingredients as vapor, solid, liquid or plasma.

Resource Classifications

Below is a chart pulled from the game database on 3/1/2015 to give an indication of the quantity and types of resources in the game. The list does not include organic resources which have not been implemented yet. See notes below on organics.

(qty)classification

  • (6143) gas - anomalous
  • (6146) gas - non toxic
  • (6099) gas - toxic
  • (6209) gas - unknown
  • (6117) liquid - anomalous
  • (6165) liquid - non toxic
  • (6158) liquid - toxic
  • (6156) liquid - unknown
  • (6111) mineral - anomalous
  • (6189) mineral - carbonate
  • (6112) mineral - halide
  • (6130) mineral - native
  • (6130) mineral - ore
  • (6138) mineral - organic
  • (6157) mineral - oxide
  • (6166) mineral - phosphate
  • (6177) mineral - silicate
  • (6089) mineral - sulfate
  • (6128) mineral - sulfide
  • (6158) mineral - unknown
  • (6094) rare - anti-matter
  • (6124) rare - cosmic dust
  • (6129) rare - dark matter
  • (6110) rare - paranormal
  • (6202) rare - stardust
  • (6122) rare - unknown
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